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A second series · text edition

The Legendary Dragons

Clean fire, hard work and fair deals in the age of intelligent machines. 39 story books about dragons who learn a trade, price it fairly, build it slowly and never take what isn’t theirs — and 13 Little Legends board books for the very youngest. No pictures yet: read them on the page, or let your device read them aloud.

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Arc 1 · Hatched Whole learning the trade · Books 1–13

Book 1

Volta

and the Town She Wired One House at a Time

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Book 2

Clay

and the Walls That Held the Rain

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Book 3

Rivet

and the Forge With No Lock

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Book 4

Murmur

and the Warmth Between Us

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Book 5

Bracken

and the Honest Cord

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Book 6

Static

and the Shop at the Foot of the Tower

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Book 7

Aurum

and the Hoard That Learned to Move

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Book 8

Thrum

and the Leak Nobody Could Hear

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Book 9

Lichen

and the Colors of the Gray Town

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Book 10

Quill

and the Open Ledger

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Book 11

Balm

and Grandmother's Salve

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Book 12

Cobble

and the Hall of New Trades

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Book 13

Basalt

and the Crew That Carried Everyone

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Arc 2 · The Flight together, raising the Engine · Books 14–26

Book 14

The Legendary Flight

Ten trades, one fire

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Book 15

The Engine's First Year

Ten teachers, one pupil the size of the sky

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Book 16

The Valley That Grew

The wild, the Lantern Quarter and the workshop, together

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Book 17

The Locked Gate

Plenty meets the hoard

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Book 18

The Map That Kept Growing

Growing a business with care

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Book 19

The Engine That Almost Forgot

Safety, humility, and pausing to ask

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Book 20

The Flight of Thirteen

The Flight learns to make room

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Book 21

The Engine Made Whole

If the machine can do every job, what are we for?

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Book 22

The Young Dragons Who Built Next

Mentors, burnout, and passing the torch

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Book 23

The Fair of Making

What plenty is for

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Book 24

The True Report

Meeting fear with truer numbers

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Book 25

The Library of Everything

Every plan open, every wing open

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Book 26

The Legendary Flight, Forever

The gathering of every path

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Arc 3 · The Slow Burn grown old, handing on the fire · Books 27–39

Book 27

The Table With No Price

The one thing a fair price can't buy

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Book 28

The Seat That Was Always Empty

When the gift is time

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Book 29

The Yard With Two Doors

A yard that mends everything, and a door to learn how

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Book 30

The Hill Nobody Tends

The last wild place, and what it was for

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Book 31

The Orchard of Everyone

The kindest healing waits to be asked

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Book 32

The Bell at the Edge of the Sky

Carrying everyone, even out of reach

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Book 33

The Painter of New Skies

Making a strange sky into home

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Book 34

The Song in the Starlight

Finding the way by the stars that keep time

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Book 35

The Open Forge Among the Stars

Who a forge belongs to

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Book 36

The Littlest Teacher

Meeting a mind that keeps a different clock

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Book 37

The Whole Sky in One Heartbeat

Staying yourself when you can feel everyone

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Book 38

The Story Sent Across the Dark

Which story should go out to the stars

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Book 39

The Three Ledgers and the Stars

The series finale: go, or stay?

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Little Legends ages 0–3 · eight spreads each

Board book

Aurum — Little Legends

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Board book

Balm — Little Legends

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Board book

Basalt — Little Legends

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Board book

Bracken — Little Legends

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Board book

Clay — Little Legends

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Board book

Cobble — Little Legends

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Board book

Lichen — Little Legends

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Board book

Murmur — Little Legends

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Board book

Quill — Little Legends

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Board book

Rivet — Little Legends

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Board book

Static — Little Legends

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Board book

Thrum — Little Legends

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Board book

Volta — Little Legends

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