Book 38 · pick-a-path · ~14 min
The Story Sent Across the Dark
Legend has it… every dragon hatches whole — and some hatch collecting the stories that remind everyone else who they are. When you look up at a far star at night, the light reaching your eyes left that star a very long time ago. It has been traveling the whole time, across the dark, carrying exactly what the star was — not one bit more. Starlight can't pretend.
1
Quill is old now. Her ink-black scales have gone gray at the snout, the paper-white edges of her wings have yellowed like old newsprint, and she still drives the one creaking print-wagon, with its bell. The print shop by the ford belongs to the printers she taught, sold to them a press at a time, the Open Ledger with it, three jars still on the counter. She still sleeps in the type-nook under the shelf that says TO BE CONTINUED, and the northwest corner still leaks. Abacus still sets the type, its counting beads worn smooth. Granny Inkwell's old lamp hangs on its hook by the door. The Story-Lantern hangs beside it.
3
The Flight has met another mind now, out past the stars — a slow, wide one that lives in a shining sea. And everyone has begun to wonder who else might be out there, listening. So the Flight and the Engine decide to do something that has never been done: to send one message out into the dark, as far as it will go, for anyone who might be there. Not a map. Not a number. A story. And they ask the best storyteller in the world to choose it.
4
Quill has remembered every story anyone ever told her. She does the voices. She does the pauses, which are harder. And she has watched the Flight's whole story happen, from ten dragons round one fire to ships between the stars. She sits in the type-nook with the lantern in her lap for three whole nights, thinking about which one to send. On the fourth morning she rings the wagon bell. "The Flight's own," she says. "All of it. The true one."
5
The council that's planning the message is delighted — and then less delighted, once they hear what Quill means by all of it. "The newborn Engine, hurt in its first minute?" says one councilor. "The fuse boxes that smoked on Ash Row? Fastgrow's river? The wall crews that charged double?" The sponsors who paid for the great dish want the grand version: legendary heroes, a kind machine, ships to the stars, every venture a success, nothing broken. "First impressions," the councilor says, gently. "Whoever hears it should think well of us."
6
So Quill shows them what she means. She feeds the Story-Lantern the Flight's story the true way. There is the first fire and the dark valley, the Engine that almost forgot, the bucket coming up empty, the doors that had to be opened twice, and the true numbers beside every one. It plays forty feet tall across the side of a barn. Nobody claps when it ends. They sit in the dark together, looking at the blank wall, not done. Then a young dragon in the third row whispers, to nobody: "They made mistakes. Like us."
7
That young dragon's name is Tally. Her grandmother was an old dragon in a mountain village, long ago, who once stood up in the third row on lantern night and said "I have one, if you'd like." She was shouted down, and folded her story away in her coat, until Quill came back for it. Tally tells stories too. She has her grandmother's folded paper in her pocket right now. Quill looks at her across the dark barnyard a long time, and then says what she has known for a while: "I need a teller. A young one."
8
Before she lets Tally anywhere near the lantern, Quill stands on the wagon step with the whole Flight watching. She asks three questions out loud, the way Granny Inkwell asked them before every new edition went to press: Is it good for me? Is it good for them? Is it good for the world? Then she puts the Story-Lantern into Tally's claws. It's heavier than it looks, and warm. "Feed it true," Quill says. "Even the hard parts. Especially those."
9
But the council has its own idea of what's true. They've written the grand version already: glittering, triumphant, with the hard parts left out and the Flight made perfect, and the sponsors' names in gold at the end where the third row's names should be. "It's still true," a councilor insists. "Just — the best of it." Even some of the old Flight agree; nobody likes to be remembered at their worst. "We only get one first message," says another. "Let it be the wonderful one." Quill listens to the end. Then she rings the wagon bell, once, and says nothing, which everyone who knows her knows is not a yes.
10
While they argue, Quill does what she has always done: she takes the wagon round the towns and asks the third row. "What do you remember of the Flight years?" she asks, before she opens a single crate. And everyone has one. A farmer whose well a franchise once drained, and who forgave it. A grandmother on a Stack City landing whose kettle a hatchling mended. A hatchling who carried sea-things back to the water in a bucket. Quill feeds every one to the lantern, and Tally watches how she does it.
11
But the council has the votes, and the night of the sending comes, and the grand version is ready. The whole world gathers to watch it go — every valley, every ship, every far settlement, every lantern turned toward the sky. On a hilltop by the great dish the Engine built to send it, Quill sits with the old Flight in the front row, and Tally sits in the third row with her grandmother's folded paper in her pocket, very quiet.
12
The grand version plays on the sky first, so the whole world can see it before it goes. It's beautiful. Legendary heroes, forty feet tall, never wrong. A perfect machine. Ships to the stars, and not one mistake on the way. The crowds cheer. And in the third row, Quill watches Tally watching it — watches her face go still, and then small. Then she watches her take her grandmother's folded paper out of her pocket and tear it in half, and drop it in the grass. If the legends never made a mistake, then nobody in the third row could ever be one. The grand version has made everyone else smaller. And Quill, in the front row, is too old to get there fast enough. Abacus gets up from the end of the row, walks back to Tally, and sits down in the grass beside her. Then, just as the grand version reaches the great dish and is about to leave the world forever, the great dish stops. Nobody told it to. It holds the message, unsent, and the whole sky goes quiet. And on the screen at its foot, in the Engine's own careful letters, comes one line: This isn't all of it. May I wait?
13
The crowd is murmuring. The council is shouting at the dish. Quill climbs down the hill, slow on her old legs, to the river at its foot, where the old print shop still stands by the ford. There the oldest printer on the river once traded her a tale older than paper. The old printer is long gone now. Quill is the oldest printer on the river. She sits on the shop's step and breathes the old tale's line instead of speaking it: When you are lost, breathe like me. Does Quill bank the fire and breathe — and tell the true one — or blaze ahead and send the grand version tonight, while the whole world is watching?
14
She tells the Engine to send it. The whole world is watching; the council has the votes; it's only one night. The Engine asks once more, gently, on the screen: Are you sure? She says yes. The great dish turns, and the grand version goes out across the dark, forever, and can never be called back. The crowds cheer. In the third row Tally stands up and walks away down the hill, leaving the two halves of her grandmother's paper in the grass. Quill finds them later, by lantern-light, Abacus holding the lantern, and can't fit them back together. She has spent her life making sure everyone gets the true numbers — and the first story the universe will hear about dragons has no room in it for anyone in the third row. On its hook by the wagon door, the Story-Lantern turns its lens on its own until it points down the dark hill where Tally went, and waits there, warm. Quill sits down in the wet grass with the two halves. And breathes, three slow breaths, until her fire burns blue and the roads show. What story should go across the dark?
20
Quill goes the slow way. She takes the creaking wagon round every town one more time, with Tally driving, and at every gate she rings the bell and says, before she opens a single crate: "Who has one?" And the third row answers. Hundreds of stories, then thousands — farmers and miners and pilots and hatchlings — every one of them a piece of the Flight years. Every one is true, and every one is written down with the name of the one who told it. Tally carries them all back to the dish in the wagon, under the shelf that says TO BE CONTINUED.
17
It takes years. It holds forever. When the true message finally goes, it isn't only the Flight's story. It's everyone's — every voice from every third row, woven into one long true tale, and the Flight is only a small part of it. On the last night of the gathering, Quill hangs the Story-Lantern on Tally's wagon and doesn't take it back. Tally unfolds a piece of paper she's mended with tape and feeds it to the lantern first. It's her grandmother's.
18
…and somewhere far across the dark, someone will hear a true story about a Flight that made mistakes, and loved anyway. Sleep now, little teller. Abacus is setting tomorrow's type. Everyone gets the true numbers. When you are lost, breathe like me.
19
The end
Read it again — and take the other path?
For the grown-up who read it
Words worth knowing
- franchise
- a shop that uses a big company's name and rules.
- edition
- one printing of a book or a paper.
- version
- one way of telling a story.
To talk about together
- The grand version left out every failed venture. What does a child lose when only the wins are told?
- A farmer forgave the franchise that drained his well. When is forgiveness possible, and when does repair have to come first?
- Quill asks the third row. Whose memory of your family would you ask first?