Book 6 · pick-a-path · ~16 min
Static
Legend has it… every dragon hatches whole — fully awake, fully loved, and connected to everything alive. Some must find their way back to that feeling in worlds nobody else can see. On the beach below the city dump, a hermit crab lives in a shell somebody else threw away — until the day it grows too big for it, and has to come out to find the next one.
1
Static lives with her family in one small room on the 41st floor of Stack City, a tower of a million screens. Between them, her parents work three warehouse shifts, and are rarely home before dark. The elevator is broken more than it isn't. The window looks out at another window by day; by night, with the lamp on, it shows Static her own face. Most nights the room is very quiet, and the fridge hums, and Static hums back at it.
3
Even on the longest shifts, Static's mother leaves a warm note folded under her pillow — never money, never gifts, just a few words that say she's loved. Static keeps every one in a tin that used to hold biscuits. On the hardest nights she reads them in order, oldest to newest — you are my brave one, sleep well engineer, saw a gull today and thought of you — and the tin rattles when she shakes it, like a treasure chest.
4
Alone often, Static has taught herself to build whole worlds out of nothing but imagination, salvaged parts and every adventure film the library cart will lend her. The ceiling over her bed has been a star map, a sea cave, and the underside of a giant squid. Old Mags from the library cart slides the good returns across the counter without being asked. "For the engineer," she says. Static takes them, and doesn't correct her.
5
Stack City throws away a mountain of broken things every day, down chutes into a dump that smolders by the sea: kettles, fans, radios, pumps. Most of them are sealed shut with glue by the Glassworks Company, so nobody can fix them and you have to buy a new one. In the chute room one evening, Static finds a radio with a snapped aerial and a cracked case. Before she takes it, she knocks on the caretaker's door and asks. "It's rubbish," says the caretaker. "It's yours." She turns it over, and the little dial light blinks — once. Static holds her breath. It doesn't blink again. She takes it upstairs anyway.
6
She prises the glued case open with a butter knife, finds one broken wire among a hundred good ones, mends it with tape and stubbornness, and turns the dial. The tiny room fills with music from a station somewhere far away, and then with the sound of the sea. Static stands very still in the middle of her room, wings out, laughing, crying. She switches it off, and on again, to be sure. It plays.
7
Nothing is broken forever, she decides — most things are only one wire away from working. She mends the fridge's hum, then the neighbor's fan, then a kettle from the chute room that the caretaker says she may have. On the lid of her biscuit tin she keeps a list of everything she has fixed, and when old Mags asks what it is, Static says, "Things that came back." Mags doesn't ask what kind. The biggest thing that came back is Sprocket: a humanoid robot she found in pieces in the chute room, one arm blue, one arm orange, every other part from somewhere else. It stood up on the third night, and looked at her, and said, "Thank you."
8
Static's neighbor Tock, who uses a wheelchair, rarely gets down all forty-one floors, because the elevator is broken more than it isn't and the landlord dragon says the part costs too much. Static asks the landlord if she may look at it. Before she opens the panel, she makes Tock say it with her, feeling silly: Is it good for us? Is it good for them? Is it good for the world? It's one worn belt and a burned fuse. She writes the price on a paper bag — ONE BELT, ONE FUSE, THREE SILVER, PAID WHEN IT RUNS — and the landlord, grumbling, pays it. That evening Tock rides the elevator down to the street for the first time in a year, and back up, and down again.
9
After that, the whole tower knocks. Kettles that won't boil. Pumps that won't pump. Fans the Glassworks Company says can't be mended and must be bought again for a week's wages. Static's one small room fills up with other dragons' broken things until there's nowhere to sleep. She needs a shop. At the foot of the tower stands an empty storefront, dusty, with a FOR LEASE sign in the window — a shell somebody else threw away.
10
Static and her mother read the lease together at the kitchen table, every line, twice. The rent: due on the first of every month. The deposit: two months' rent, held safe and given back when she leaves the shop as she found it. One line says NO OPEN FLAME, and Static asks for it in writing that a soldering iron isn't one. She pays the deposit from three months of mending, every coin in her biscuit tin of silver, and signs her name. Over the door she paints: STATIC'S FIX SHOP. NOTHING IS BROKEN FOREVER. Fix nights happen at the back, tools on a blanket, a radio playing low. At Static's bench, every set is unplugged before its case comes off, and the parts that can hold a spark are emptied first. "You fix one," Static says, "you help fix the next one."
11
Soon the Fix Shop is the loudest room in Stack City. Kettles on every shelf, a pump in pieces on the floor, six young dragons on stools learning to open a glued case with a butter knife, and one grandmother holding the flashlight. Everything mended sells for the price of its parts and her hour, and the rent is paid on the first of every month before anything else. The Glassworks Company sends a letter saying fixing their things is against the rules. Static pins it to the wall, next to the oranges. A gold-scaled dragon with a burn scar down one wing brings in a dented lantern, pays the price on the board, and says quietly on her way out, "Gold makes a fire roar overnight. Only good fuel keeps it burning." The chute room sends a little less to the burning dump each week.
12
Then a hoard from Venture Ridge brings a mountain of venture capital: they'll buy the Fix Shop, name and all, and open forty by winter. The catch: every shop must sell new Glassworks things and fix only what can't be sold. Static takes it. She leases six storefronts in a week without reading a single line. She hires twelve dragons who have never held a soldering iron, and buys a van of cheap parts from a dealer who won't say where they came from. On the first of the month she finds her own shop locked by the landlord — the rent unpaid, the deposit gone. The city's inspectors are in the back room, opening the van's boxes: every part in them was taken from other dragons' shops in the night. Six storefronts, forty shops promised, and the gold owed twice over by spring. Static sits down on the curb. Sprocket sits down beside her and puts its orange arm around her shoulders. And at the top of the tower, the old elevator she mended — the first thing she ever fixed for anyone — runs all the way down by itself. It waits at the street with its doors open, the way it waits for Tock, until she gets in.
13
The elevator carries Static down past the street, past the chute room, into the old glassworks under the tower, where the furnaces that once made the city's windows have been cold for fifty years — and stops. In the dark, the last furnace glows, very faintly, by itself. Behind a sheet of old wavy glass, cut into the brick, are letters she can't read through the warp. The Fix Shop is locked. A van of parts that were never hers sits in the back of it. Does Static bank the fire and breathe — or run back up and start fixing it all tonight?
14
Static runs back up and starts fixing it all tonight. She forces the landlord's lock to get into her own shop, and the alarm wakes the whole street. She drives the van across the city in the dark to give the parts back to a dealer who has already gone, and comes back with them still in the van. She sits up till dawn writing letters to six landlords, and every letter says the wrong thing. By morning the landlord has a broken lock to add to the unpaid rent, and the young dragons she hired are standing on the pavement holding tools they never learned to use, looking at her. Tock's mother, coming down in the mended elevator, looks at Static and doesn't say anything. Nobody does anything. The shop window shows Static her own face, and she can't look at it, and there's nowhere else to look. The elevator, on its own, opens its doors again and waits. Static sits down on its floor. Sprocket sits down beside her, its blue arm and its orange arm folded in its lap. And breathes. Three slow breaths, until her fire burns blue and the window is a window. What now?
20
The fork
How should the story go?
Both paths arrive at the very same place.