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Book 34 · pick-a-path · ~15 min

The Song in the Starlight

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Legend has it… every dragon hatches whole — and some hatch feeling the world's song in their bones instead of their ears. In some deep forests, on warm summer nights, thousands of fireflies blink all at once, together, in time. Nobody leads them. Each one just watches the lights around it, and waits, and keeps the beat — until the whole dark forest is breathing light.

1

Thrum is old now. Her snout has gone gray, her deep violet scales have faded to the color of dusk, and she still hears nothing at all. Thrum's Pipes belongs to the plumbers she trained, sold to them a share a season, every one of them with a water-board license earned by the hour. She still lies with her claw flat on the floor every night until the last note fades out of the wood. Her daughter Rill is grown tall now, and Rill can hear. All her life, Rill has heard for Thrum, and Thrum has felt for Rill, and between them there is nothing they've missed.

3

This spring, the two of them have done something nobody in a family of traveling menders ever did: they've gone to the stars. The third ship out has a long road ahead — years between one world and the next — and a crew of fifty, a garden, a Shiver-Box at its heart, and ten miles of pipe. Thrum is its plumber, because she can feel a leak through a floor that nobody else can hear. Valve has come too, very old now, its flat feet still tapping the beat. The ship is very big. And outside it, all the way around, in every direction, is the biggest silence there is.

4

The silence doesn't bother Thrum. It never has. But it frightens the crew. Out between the stars there's no wind, no rain on the roof, no birds, no mills, no river — only the hum of the ship and the black. The young ones can't sleep in it. And Thrum, lying on the ship's floor one night with her claw flat against the hull, feels something nobody else on board can feel: the hull is humming. Faintly. Not with the engines. With the starlight. It's the oldest feeling she knows.

5

She tells Rill, in sign, in the dark. Rill puts her ear to the hull and hears nothing — and then goes to the radio and turns it to the quietest channel there is, the one that only listens to the sky, and holds very still. Under the hiss, very faint: tick. … tick. … tick. Steady as a heartbeat. "Mother," Rill signs, eyes wide. "I can hear what you're feeling." Out there, far away, something is keeping time.

6

So Thrum does what she has always done: she plays it so everyone can feel it. She runs the faint tick from the radio through the Shiver-Box, and turns it into one small warm pulse of light that travels through the ship's floors — tick… tick… tick — slow and steady, all night. The young ones lie down with their claws on the floor, the way Thrum taught Rill when she was small. That night, for the first time since the launch, the whole crew sleeps.

7

In the morning the ship's mind explains it. The ticks come from stars — tiny, heavy, very old stars that spin like lighthouses, blinking a beam across the dark in perfect time. They are as steady as any clock that was ever built, so steady that a ship can find its way by them. Thrum sits with the ship's mind's words on the screen and her claw on the hull. "They keep time," she signs. "Like fireflies," says Rill. Thrum names her new song the way she named her first box: the Song in the Starlight.

8

Before she plays it for the whole ship, she sets her claw on the floor and asks in sign the three things her father taught her to ask before any job: Good for me? Good for them? Good for the world? Then she plays the Song in the Starlight through the Shiver-Box, for everyone: the slow tick of the far stars, rolling through the floors as warm light, so quiet you have to lie down and be still to feel it. Fifty dragons lie on the floor of a starship and keep time with the sky.

9

But it's so quiet. And the road is so long. After a few months, the crew starts asking Thrum for more. Louder. Something with a beat you can dance to. Something to fill the black. "The ticking makes it worse," says one young engineer, not unkindly. "It just reminds us how far away everything is." A council of the crew writes it on the galley board, the way the Hammer Mill's owner once wrote it on a contract, underlined twice: LOUDER, please.

10

Thrum has said yes to LOUDER once before, a very long time ago, and she remembers the old weaver with the cane. So she plays them dances, joyful ones, through the Shiver-Box — the old mending songs from the summer-painted wagon — and for a while it helps. The galley dances. The young ones laugh. And every night, at the very end, she plays the quiet tick of the far stars, just once, for anyone who wants it. Fewer and fewer stay for it.

11

By the second winter of the voyage, the music never stops. The crew have built their own Shiver-Boxes from the ship's spare parts, taken from the stores without signing for a single one, and stacked them in every corridor. The floors glow and thump day and night, and the stacks drink so much power that the garden lights burn dim. Nobody has to listen to the silence ever again. The ship hums so hard with dancing that Thrum, lying on the floor at night, can no longer feel the starlight in the hull, or the drip of a single pipe. She asks Rill to listen at the radio. Rill can't hear the ticking anymore either. Only music.

12

Then the ship's mind goes quiet. A fault in its star map — a small one — and for three days it cannot tell where the ship is, and it says so, honestly, on every screen: I don't know the way. Please help me find it. And the radio from home has fallen silent, because the ship is too far out now for any voice from home to reach. There is only one way left to find the road: listen for the stars that keep time. And nobody can. Every floor in the ship is thumping with music. Every corridor is a stack of Shiver-Boxes going full blast, the crew dancing harder because they're frightened, and somewhere under all of it, far away, the stars are still ticking, and no one can hear them. In the dark, Valve finds Thrum's claw and taps on it, slow, the family's last-tune beat. Then, one by one, the stacked boxes in the corridors go dark. All of them. All but one — the oldest one, at the heart of the ship: Thrum's cracked junk-cart crystal, from a market a whole lifetime and a whole sky away. It dims to a single small amber pulse, and then it begins to blink. Not with the music. With something else. Faint. Steady. Tick. … tick. … tick.

13

The crew is shouting in the dark corridors. Somebody is calling for the music back on. Thrum lies down on the floor of the ship's heart with her old claw flat on the hull, the way she once lay on a black sand beach and felt the vent drum up through the stone — in… rest… out — the oldest language she knows. The ship is lost. The crew is frightened. Does Thrum bank the fire and breathe — and let the silence in — or blaze ahead and play the music louder than ever, to drown the fear?

14

Thrum breathes with the hull, three slow breaths — in… rest… out — and the fear in her burns down as low and blue as the dark between the stars. In its still heart, for a few heartbeats, she sees the forest full of fireflies, each one watching the lights around it, keeping the beat. And she sees two roads ahead, and on both of them, the whole crew is lying down on the floor, very still. How do you find the way when you're far from every shore?

14b

The fork

How should the story go?

Both paths arrive at the very same place.